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Place your Ad here for 10$ per Month!In the utopian realm of Eden, an eternal paradise thrives under the blessings of Eden Tower, where no one ages, and magic ensures perfect harmony. For centuries, its people live without hunger, disease, or strife. But on the eve of Princess Sera’s 900th birthday, three young men—Noah, Downey, and Jean—find themselves entangled in a fateful decision. Seeking to impress the princess, Downey insists on using the forbidden Wisdom Fruit in a celebratory pie. The moment the princess takes a bite, she transforms into a monstrous being and flees through a mysterious portal. In an instant, storms rage across Eden, the Tower seals itself, and magic begins to fade, causing the people to weaken and age. Determined to set things right, the three friends pursue the princess into a desolate mirror-world, a shadowed version of Eden. But their journey reveals a deeper truth—a repeating cycle of catastrophe bound to the “original sin” of seeking forbidden knowledge. With each attempt to fix the past, reality reshapes, memories vanish, and new dangers arise, pulling the heroes into a struggle across parallel worlds where redemption may demand an even greater sacrifice.
Eternal Eden is a 2008 indie role-playing game (RPG) developed by Blossomsoft using RPG Maker VX. Blending classic turn-based combat with puzzle-solving and exploration, the game follows Noah and his companions as they travel between parallel worlds to undo a reality-shattering mistake. Players navigate hand-crafted environments, battle visible enemies rather than random encounters, and discover hidden treasures by fully clearing dungeons. The story balances lighthearted humor with emotional, philosophical undertones, exploring themes of innocence, consequence, and redemption. Eternal Eden was praised for its engaging narrative, charming art style, and clever dungeon designs, earning a dedicated fan base in the RPG Maker community. Its success inspired plans for sequels and remakes, though these projects faced delays over the years, leaving the original as a cult classic of the indie RPG scene.